Skyrim Kills It in Sales, Finally Converts Me to Elder Scrolls
We all knew “Elder Scrolls V: Skyrim” was going to be popular, but selling 3.5 million units in two days and outpacing “Modern Warfare 3″ on Steam goes beyond “popular” and into “hot damn” territory. And yet, the thing that amazes me most about ES5 is that it has converted me, at last, to the “Elder Scrolls” brand.
I have logged dozens of hours with both “Morrowind” and “Oblivion,” begging either game to make a believer out of me; neither could. Even if we set aside Bethesda fondness for beating up on you in the early, formative hours of play experience, I could never get right with the clunky melee combat or laughably bad character animations. I could sense a quality engine under the hood, but the moment-to-moment realities of the experience cooled any rising ardor.
“Skyrim” blasts away that indifference for two reasons. First, Bethesda finally has the pure technical muscle to make an ES title huge and beautiful, instead of just the former. Second, although I remain critical of what passes for swordplay here, magic is a blast, the new inventory system is a revelation, and the ability to freely designate what’s in your left and right hand blows my mind. As a result, the game is now a tactile pleasure for me instead of a purely theoretical one.
So, congratulations, Bethesda. Preaching to the faithful is all well and good, but converting new followers is an achievement worth bragging about.
somebody alert the authorities, i got criminal intent